Hi there! 👋🏼

I’m Paolo Lunardon, a 23 y.o product & interaction designer based in Milan (MI), currently studying interaction design.

With a strong focus on functionality, I love designing digital experiences that are not only visually appealing, but functional and intuitive to use, simplifying the interaction between people and technology!

I'm a ‘Precisino’

My friends call me 'precisino' — the precise one — because I'm a very meticulous person always paying attention to every detail, whether it's in a design project or in my everyday life.

“I love to solve real problems”

I love functional design and, as designer, I want to make things easier for people. I like to immerse myself in usability research and prototyping to create truly practical, user-centred solutions.

A full-time Nerd

In my spare time, I'm a nerd who loves to always dive into new passions. Whether it's a software, a new sports or hobby, I like to spend hours watching tutorials, reading forums and experimenting things trying to master some new skills!

You can find me playing piano on my Youtube channel 🎹, baking a good loaf of sourdough bread (with my “Bovi Jr.” Sourdough 🥖) or doing some calisthenics handstand and pull-ups 💪🏻.

Working experiences

Working experiences

Working experiences

Moze — UX/UI intern

Mar' 2025 - Jun' 2025

I joined the design team at Moze for a UX/UI internship. Here are some of the most relevant things I worked on:

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Wireframed key user flows (onboarding, product import/export) for the CommerceClarity webapp

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Designed high-fidelity screens for the CommerceClarity onboarding, contributing to custom design system components

_

Managed content and created visuals for the PerceptoLab website

Moze — UX/UI intern

Mar' 2025 - Jun' 2025

I joined the design team at Moze for a UX/UI internship. Here are some of the most relevant things I worked on:

_

Wireframed key user flows (onboarding, product import/export) for the CommerceClarity webapp

_

Designed high-fidelity screens for the CommerceClarity onboarding, contributing to custom design system components

_

Managed content and created visuals for the PerceptoLab website

Moze — UX/UI intern

Mar' 2025 - Jun' 2025

I joined the design team at Moze for a UX/UI internship. Here are some of the most relevant things I worked on:

_

Wireframed key user flows (onboarding, product import/export) for the CommerceClarity webapp

_

Designed high-fidelity screens for the CommerceClarity onboarding, contributing to custom design system components

_

Managed content and created visuals for the PerceptoLab website

Finapp — Junior visual designer

Sept' 2020 - Jul' 2023

I collaborated with Finapp as a freelance visual designer managing several projects.

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Designed investor pitch presentations

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Revised the brand catalogues (copy and visuals)

_

Designed new business cards and brochures

_

Contributed to exhibition setups producing posters, promotional videos and revised their pitch presentations

Finapp — Junior visual designer

Sept' 2020 - Jul' 2023

I collaborated with Finapp as a freelance visual designer managing several projects.

_

Designed investor pitch presentations

_

Revised the brand catalogues (copy and visuals)

_

Designed new business cards and brochures

_

Contributed to exhibition setups producing posters, promotional videos and revised their pitch presentations

Finapp — Junior visual designer

Sept' 2020 - Jul' 2023

I collaborated with Finapp as a freelance visual designer managing several projects.

_

Designed investor pitch presentations

_

Revised the brand catalogues (copy and visuals)

_

Designed new business cards and brochures

_

Contributed to exhibition setups producing posters, promotional videos and revised their pitch presentations

Meaningful experiences

Meaningful experiences

Meaningful experiences

SONY Workshop

Feb' 2025 | 1 week

I worked in a team of six to design DOME, a smart headboard integrating Sony's latest technology to enhance sleep.

_

Contributed in UX and product design

_

Led final visual representation and renderings

SONY Workshop

Feb' 2025 | 1 week

I worked in a team of six to design DOME, a smart headboard integrating Sony's latest technology to enhance sleep.

_

Contributed in UX and product design

_

Led final visual representation and renderings

SONY Workshop

Feb' 2025 | 1 week

I worked in a team of six to design DOME, a smart headboard integrating Sony's latest technology to enhance sleep.

_

Contributed in UX and product design

_

Led final visual representation and renderings

Italdesign design studio project

Oct’ 2024 | 4 months

I worked in a team of five in the field of UX for automotive to design a new user experience for 2030 autonomous cars.

_

Created advanced high fidelity prototype on ProtoPie

_

Lead user testing in the vest of facilitator

Italdesign design studio project

Oct’ 2024 | 4 months

I worked in a team of five in the field of UX for automotive to design a new user experience for 2030 autonomous cars.

_

Created advanced high fidelity prototype on ProtoPie

_

Lead user testing in the vest of facilitator

Italdesign design studio project

Oct’ 2024 | 4 months

I worked in a team of five in the field of UX for automotive to design a new user experience for 2030 autonomous cars.

_

Created advanced high fidelity prototype on ProtoPie

_

Lead user testing in the vest of facilitator

Jun’ 2024 | 1 week

I worked in a team of six to re-imagine the learning experience of the European NetZero Learning Hub.

_

Led the UI development, from wireframes to design system

Jun’ 2024 | 1 week

I worked in a team of six to re-imagine the learning experience of the European NetZero Learning Hub.

_

Led the UI development, from wireframes to design system

Jun’ 2024 | 1 week

I worked in a team of six to re-imagine the learning experience of the European NetZero Learning Hub.

_

Led the UI development, from wireframes to design system

D-Heart design studio project

Feb’ 2024 | 4 months

I worked in a team of four to improve the usability of the D-Heart system, redesigning both the app and the device.

_

Conducted structured user tests

_

Conduct three testing and card sorting on Optimal Workshop

_

Designed the main user flows and curated the design system

_

Led visual design producing high fidelity renderings

D-Heart design studio project

Feb’ 2024 | 4 months

I worked in a team of four to improve the usability of the D-Heart system, redesigning both the app and the device.

_

Conducted structured user tests

_

Conduct three testing and card sorting on Optimal Workshop

_

Designed the main user flows and curated the design system

_

Led visual design producing high fidelity renderings

D-Heart design studio project

Feb’ 2024 | 4 months

I worked in a team of four to improve the usability of the D-Heart system, redesigning both the app and the device.

_

Conducted structured user tests

_

Conduct three testing and card sorting on Optimal Workshop

_

Designed the main user flows and curated the design system

_

Led visual design producing high fidelity renderings

Open COmeta Hackathon

Apr' 2023 | 2 months

I worked in a team of four to translate the concept of a fidget toy 

for autistic people into a functional DIY kit for the open-source COmeta platform.

Open COmeta Hackathon

Apr' 2023 | 2 months

I worked in a team of four to translate the concept of a fidget toy 

for autistic people into a functional DIY kit for the open-source COmeta platform.

Open COmeta Hackathon

Apr' 2023 | 2 months

I worked in a team of four to translate the concept of a fidget toy 

for autistic people into a functional DIY kit for the open-source COmeta platform.

Education

Education

Education

PoliMi — MSc Digital & Interaction design

Sept' 2023 - Present

During this master's program I had the opportunity to significantly enhanced my user research skills and my prototyping skills, also gaining new expertise in UI and interaction design.

PoliMi — MSc Digital & Interaction design

Sept' 2023 - Present

During this master's program I had the opportunity to significantly enhanced my user research skills and my prototyping skills, also gaining new expertise in UI and interaction design.

PoliMi — MSc Digital & Interaction design

Sept' 2023 - Present

During this master's program I had the opportunity to significantly enhanced my user research skills and my prototyping skills, also gaining new expertise in UI and interaction design.

Polimi — BSc Product Design

Sept' 2020 - Jul' 2023

Driven by my rational and hands-on approach, I studied product design, learning the fundamentals of design thinking, from user research to final development.

I developed a broad skill set, including concept generation, CAD modeling, teamwork management, and pitching ideas to companies.

Polimi — BSc Product Design

Sept' 2020 - Jul' 2023

Driven by my rational and hands-on approach, I studied product design, learning the fundamentals of design thinking, from user research to final development.

I developed a broad skill set, including concept generation, CAD modeling, teamwork management, and pitching ideas to companies.

Polimi — BSc Product Design

Sept' 2020 - Jul' 2023

Driven by my rational and hands-on approach, I studied product design, learning the fundamentals of design thinking, from user research to final development.

I developed a broad skill set, including concept generation, CAD modeling, teamwork management, and pitching ideas to companies.

My stack

My stack

My stack

UX/UI & Web design

Figma, Protopie, Framer, Optimal Workshop

Coding & Prototyping

C++ (For Arduino), Unity3D, Ultimaker Cura

Modelling

Autodesk Inventor, Solidworks, Rhino 8, Shapr3D

Graphic & motion

Photoshop, InDesign, Illustrator, Premiere Pro, Procreate, Canva

Rendering & Visual

Keyshot, Blender, Spline

Other

FigmaJam, Miro

Want to work with me?
Let's get in touch

Paolo Lunardon — ©2024
Milan, 45°28′01″N 9°11′24″E

  • Let's get in touch |

Paolo Lunardon — ©2024
Milan, 45°28′01″N 9°11′24″E

Want to work with me?
Let's get in touch

Paolo Lunardon — ©2024
Milan, 45°28′01″N 9°11′24″E